Motion graphics

Results: 427



#Item
391Motion Capture Using Joint Skeleton Tracking and Surface Estimation Juergen Gall1,2 , Carsten Stoll2 , Edilson de Aguiar2 , Christian Theobalt3 , Bodo Rosenhahn4 , and Hans-Peter Seidel2 1 BIWI, ETH Zurich 2 MPI Informat

Motion Capture Using Joint Skeleton Tracking and Surface Estimation Juergen Gall1,2 , Carsten Stoll2 , Edilson de Aguiar2 , Christian Theobalt3 , Bodo Rosenhahn4 , and Hans-Peter Seidel2 1 BIWI, ETH Zurich 2 MPI Informat

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Source URL: www.tnt.uni-hannover.de

Language: English - Date: 2010-03-31 03:55:54
392Using Life Forms with Character Studio It is possible to create motions in Life Forms and apply them to a Character Studio biped with the BVH file format. The motion is imported in the same way as motion capture files ar

Using Life Forms with Character Studio It is possible to create motions in Life Forms and apply them to a Character Studio biped with the BVH file format. The motion is imported in the same way as motion capture files ar

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Source URL: www.charactermotion.com

Language: English - Date: 2010-06-11 04:06:11
393Machine Vision and Applications[removed]:25–40 DOI[removed]s00138[removed]y O R I G I NA L PA P E R  A system for articulated tracking incorporating a clothing model

Machine Vision and Applications[removed]:25–40 DOI[removed]s00138[removed]y O R I G I NA L PA P E R A system for articulated tracking incorporating a clothing model

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Source URL: www.tnt.uni-hannover.de

Language: English - Date: 2010-03-31 03:55:45
394|Next|Back|  Life Forms & Poser: Generating motion for Poser Introduction Background

|Next|Back| Life Forms & Poser: Generating motion for Poser Introduction Background

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Source URL: www.charactermotion.com

Language: English - Date: 2010-06-11 04:07:56
395service  GATE - Game Research for Training and Entertainment | part 2 | April 2010 Days for Game Researchers

service GATE - Game Research for Training and Entertainment | part 2 | April 2010 Days for Game Researchers

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Source URL: gate.gameresearch.nl

Language: English - Date: 2013-11-25 03:27:54
396|Prev|Menu|Next|Back|  p. 2 About this document This document explains how to use Life Forms Studio with LightWave[removed]It

|Prev|Menu|Next|Back| p. 2 About this document This document explains how to use Life Forms Studio with LightWave[removed]It

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Source URL: www.charactermotion.com

Language: English - Date: 2010-06-11 04:07:18
397Autodesk Entertainment Creation Suites ® 2013

Autodesk Entertainment Creation Suites ® 2013

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Source URL: www.gecadnet.ro

Language: English - Date: 2014-02-21 08:33:43
398Al exan d er James B egg 1003 League Ave, La Puente, CA[removed]www. alexbegg.com ■

Al exan d er James B egg 1003 League Ave, La Puente, CA[removed]www. alexbegg.com ■

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Source URL: www.alexbegg.com

Language: English - Date: 2012-05-27 21:45:51
399Markerless Motion Capture of Man-Machine Interaction Bodo Rosenhahn1 MPI Computer Science Stuhlsatzenhausweg[removed]Saarbr¨ucken, Germany 1

Markerless Motion Capture of Man-Machine Interaction Bodo Rosenhahn1 MPI Computer Science Stuhlsatzenhausweg[removed]Saarbr¨ucken, Germany 1

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Source URL: www.tnt.uni-hannover.de

Language: English - Date: 2010-03-31 03:55:46
400Real-Time Camera Tracking: When is High Frame-Rate Best? Ankur Handa, Richard A. Newcombe, Adrien Angeli, and Andrew J. Davison Department of Computing, Imperial College London, UK {ahanda,rnewcomb,aangeli,ajd}@doc.ic.ac

Real-Time Camera Tracking: When is High Frame-Rate Best? Ankur Handa, Richard A. Newcombe, Adrien Angeli, and Andrew J. Davison Department of Computing, Imperial College London, UK {ahanda,rnewcomb,aangeli,ajd}@doc.ic.ac

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Source URL: www.doc.ic.ac.uk

Language: English - Date: 2012-10-09 07:32:55